Characteristics (pg 3)
Range from -5 to +5
Might – Strength and Brawn
Agility – Coordination and Nimbleness
Reason – Logical Mind and Education
Intuition – Instincts and Experience
Presence – Force of Personality
Power Rolls!
Ability Rolls pg. 69 2d10 + Characteristic (Might/Agility/Reason/Intuition/Presence)
| Power Roll | Outcome |
| <11 | Meager Effect Tier 1 |
| 12-16 | Standard Effect Tier 2 |
| 17+ | Peak Effect Tier 3 |
| Natural 19 or 20 | Critical Success (Additional Main Action)* |
*Critical Hits only gain a bonus Main Action if the Ability Roll was made as a Main Action.
Test pg. 250 (Anything not tied to an Ability) – 2d10+Characteristic+Skill (if you got a relevant skill)
| Power Roll | Easy | Medium | Hard |
| <11 | Success w/ Consequence | Failure | Failure w/ Consequence |
| 12-16 | Success | Success w/ Consequence | Failure |
| 17+ | Success w/ Reward | Success | Success w/ Consequence |
| Natural 19 or 20 | Success w/ Reward | Success w/ Reward | Success |
Downgrade pg. 4 – Can downgrade a Higher Tier to a lower Tier. A downgraded Critical still gain a Bonus Action.
Edge/Banes pg. 5
| Double Edge | +1 Tier |
| Edge | +2 |
| Bane | -2 |
| Double Bane | -1 Tier |
Edges and Banes cancel each other out one for one.
Bonuses and Penalties
Calculated independently of Edges and Banes.
No Limit.
Added together.
Automatic Tier Outcomes
Ignore Edges, Banes, Bonuses and Penalties
Multiple Effects that grant you different Tiers they cancel each other out and all Automatic Outcomes are Ignored.
May still roll if the Power Roll would have had additional effects (Like a Critical).